Base Ten Trading Games



Arithmetic, Basic Operations, Math Centres, Casual Teaching


Grade Level

By OceanView Resources,
Base Ten Trading Games

Consolidate student knowledge with this activity. Students "trade" to score the highest points and win.



OceanView Resources,

Teaching is one of the most creative jobs I know, even after 30 years of teaching I realise that every day is different. You may be teaching the same subjects and grades, but it's children that make teaching both the challenging and rewarding profession that I have known.  I have recognised the need to provide resources to free up very busy teachers by creating units of work and teacher planning e-books guaranteed to suit their needs and those of the students in their care. Packed with amazing websites and activities that I have tried and tested in the classroom over the years.    

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    Consolidate number sense using these games in conjunction with multi base blocks.
    These printable games are a fun and engaging way to practice skills and they are perfect to use as part of math rotations

    What will you need?</strong>

    •Each player needs a gameboard, some MAB blocks (ten units, and whatever the goal number of tens and hundreds are for each game)

    •One dice for games up to fifty.

    •You can introduce two dice to play the game of Mouse Trap 50 and 100 trade.

    <strong>HOW TO PLAY</strong>

    •The person who throws the highest number goes first (or has the longest hair, next birthday

    ....paper, scissors, rock etc).

    •The aim of the game is to be the first player to cover all of their ten blocks (or all of the blocks on their playmat….this is determined by group agreement of the rules)

    •Roll the die or dice, and collect the corresponding number of blocks to be placed on the game board on any of the spaces shown that will fit the block shape.

    •When ten unit (one) blocks have been collected, they can be ‘traded’ for a long (Ten’) and placed on a long shape on the board.

    •When playing with two dice, encourage students to take the amount from the ‘bank’ tens and ones, and place them on the board. If the player has enough ones in their turn they can trade using ones on the board that may already be in play.

    •In the hundreds game, the winner is the first to trade to 100.

    You will receive 5 playing boards in both colour and black and white, playing rules and variations of the game.

    This is a PDF file.


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